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Services · New apps and MVPs

MVP app development: a typical first release in 60–90 days, built to keep

Next Era Solutions builds the first release of iOS and Android apps, from a short discovery to the App Store and Google Play. We build for founders who need version one. We also build for service businesses whose customers keep calling to ask "what's the status?". Our team is distributed: engineers work remotely across Europe, from the UK to Portugal, the Nordics and DACH, and a few work in Ukraine. Your contract is with an EU company registered in Estonia, and rates are per engineer, about $30–$90 an hour by level.

Five steps to a first release in 60–90 days: discovery, UX and design, build, release, improve.
36,000+users in a law firm's client app we builtMerezha Prava15%fewer inbound calls to the firm after launchMerezha Prava8languages, in a wardrobe app live in both storesShkaf
01

Is this you?

You have an idea and a budget, but no mobile team.

You need one team for the plan, the design, the build and the launch.

You run a law firm or a claims business, and clients call for every case update.

At Merezha Prava, notifications at each case stage cut inbound calls by 15%. The ROI maths is in our Merezha Prava write-up (when published).

You have quotes that don't compare.

You want to see how an estimate is built before you sign anything.

Your app handles private or hard moments.

Legal cases, recovery, screen-time habits. Every screen and every permission request needs care.

02

What you hold at the end of each phase

  • Discovery: a simple product plan (users, flows, scope, priorities, and what goes into the first release). Then a written proposal with an estimate; development is billed hourly. The first discovery session is free; a full discovery is fixed-priced, depending on the product. What discovery settles, and what it doesn't: our discovery write-up.
  • UX and design: screens and user flows, agreed before engineering time gets expensive. Design is billed hourly.
  • Build: the app (native, or one shared codebase for both platforms), plus a backend and admin panel if your product needs them. Weekly progress.
  • Release: App Store and Google Play listings, store review and launch.
  • After launch: fixes, updates, analytics and the next features.
04

How it runs

StepWhat happensHow long
1. First callYour idea, your users, your deadline.30 min
2. DiscoveryUsers, flows, scope, priorities, first release. Ends with a written proposal with an estimate.Depends on scope
3. UX and designScreens and user flows. Design is billed hourly.Depends on scope
4. BuildWeekly progress you can check.See below
5. ReleaseApp Store and Google Play review and launch.Set by Apple and Google
6. ImproveFixes, analytics, next features.Ongoing
  • Start: we usually start within one working week.
  • Design first, if you prefer. A design-first phase gives you something concrete to react to before you commit to the full build.
  • How long overall: our calculator's model puts a focused first release at about 6–12 weeks from design to release. A mid-size app takes about 3–6 months. Two real ones: Merezha Prava's first MVP shipped in 3–4 months, and Travel Security Kit went from product flow to a completed Android foundation in 6 months.
05

Pricing

  • Rates are per engineer, about $30–$90 an hour by level and experience. No minimum project size. How we get to a first range. This is the model our cost calculator uses, with one blended planning rate:
  • 1. Hours. A base for your type of app, plus hours for each feature.
  • 2. Multipliers. Platforms, design depth and compliance work in regulated sectors (legal, finance, health) change the hours.
  • 3. Rate. Hours × a blended planning rate. It is a planning figure, not a single price: our actual rates are per engineer.
  • 4. Range. Before discovery we show ±15% around the midpoint. An honest estimate at this stage is a range.
  • 5. Proposal. After discovery, a written proposal with an estimate; development is billed hourly. The full model, with the hours for every feature, is in our cost model write-up (when published).
  • A worked example: a simple MVP. We ran our own calculator on 23 September 2026 for a common first release: the "Simple app / MVP" tile; both platforms on one shared codebase; the preselected features (sign-in and profiles, push notifications, analytics); custom design, and no regulated-sector work. Result: 589 engineering hours, £22,500–£30,500, about 6–12 weeks from design to release.
  • Change one thing at a time and the model moves like this: every row below still lands in the 6–12-week band.
  • Template design instead of custom: 535 hours, £20,500–£27,500.
  • iPhone only, or Android only: 530 hours, £20,500–£27,500.
  • Regulated sector (legal, finance, health): 706 hours, £27,000–£36,500.
  • Two fully native apps: 1,000 hours, £38,500–£51,500.
  • Add subscriptions: 1,073 hours, £41,000–£55,500. Subscriptions add 90 hours on their own. In our model they also bring a custom backend (350 hours), as do payments, chat, an admin panel, an AI feature, live tracking and CRM integration.
  • Run this example yourself: open the app cost calculator and pick "Simple app / MVP".
  • Ways to a smaller number: cut the first release to one core job (the fastest way to a smaller number); launch on one platform first (two fully native apps add about 70% to the hours); start with template design ("fastest start" in the calculator) instead of custom or premium design.
  • What we'd cut from your first release: payments or subscriptions, if version one only has to prove people use the app (in the example above, adding subscriptions almost doubles the price); loyalty points and tiers for legal or claims work, because clients rarely come back often enough for points to pay off (our ROI calculator switches that add-on off for legal work).
  • Will it pay off? Send your estimate into the ROI calculator and see the payback for your niche.
06

What "built to keep" means

The parts our new apps shipped with

A first release should not be thrown away when it works. These are the parts our new apps shipped with, and where.

PartWhat it does for youWhere
A real backend when the app needs oneA modular Laravel service with a web admin and queue-backed processes.Merezha Prava
Notifications that lead somewhereA push notification at each case stage, with deep links into the app; 77% of users opted in.Merezha Prava
Permission requests people understandScreen Time access is explained before the system prompt appears.Rethought

Which platform first? The calculator gives four options: iPhone only, Android only, both with a shared codebase, or two fully native apps. It marks the shared codebase as its recommended default for reaching both platforms. Rethought and Gamble Count were built that way, in Flutter, and Rethought adds Swift where Apple's Screen Time controls require it. On the first call we'll tell you which fits your users and budget. How we decide: our native or cross-platform write-up (when published), and our iOS and Android app development pages.

Our stack on new apps, from shipped projects

Native Kotlin and Swift, or Flutter where one shared codebase suits the product; a Laravel backend with a web admin when the product needs one; push notifications with deep links (OneSignal, Firebase); StoreKit and Google Play Billing for subscriptions.

Store rules a first release has to meet

Last checked: [TEAM SUPPLIES: date at publish; re-check each rule]

  • Google Play target API. New apps and updates must target Android 16 (API level 36) from 31 August 2026. Google Play Console Help
  • App Store build tools. Since 28 April 2026, every upload must be built with Xcode 26 and a 26-series SDK. Apple, Upcoming requirements
07

Who you'll work with

Our engineers work remotely across Europe. Your contract is with an EU company registered in Estonia (details in the FAQ below).

  • Oleksiy Kazavchynskyy, CEO: takes the first call, leads discovery and is your commercial contact. Our founder has 8+ years building mobile. Clients on Merezha Prava, Rethought and Gamble Count describe working with "Oleksiy and his team".
  • Andriy Kazavchynskyy, Co-founder, responsible for delivery; your staffing contact
  • Dmytro, Business analyst and project manager

[TEAM SUPPLIES (review step): add "Reviewed by <name>, <date>" only after that person reviews the page]

08

FAQ

Tell us about the app you want to build.

Who it's for, the one job it must do well, and when you need it.

Oleksiy replies within 1 business day.